Get to Know Me
Animator, Technical Artist, and Game Developer with a deep focus on anime-style productions and full-cycle game creation. With over five years of hands-on experience in crafting high-quality 2D and 3D animations, developing custom tools to streamline technical workflows, and building engaging games from concept to launch. Known for producing striking visuals in the Japanese Anime space and optimizing performance across platforms. A reliable track record of delivering projects on time and surpassing expectations.
Education
Stack
My technical toolkit includes proficiency in Unreal Engine 5, Figma, Blender, Clip Studio Paint, After Effects, and C++. I'm skilled in creating custom shaders, material functions, and developing custom tools to optimize workflows. With expertise in game optimization, I ensure seamless performance across platforms, including Steam Deck, while delivering visually polished, interactive experiences.